blockEntityRegistry = CoreRegistry.get(BlockEntityRegistry.class);
wrapper = new PhysicsWorldWrapper(world);
VoxelWorldShape worldShape = new VoxelWorldShape(wrapper);
liquidWrapper = new PhysicsLiquidWrapper(world);
VoxelWorldShape liquidShape = new VoxelWorldShape(liquidWrapper);
Matrix3f rot = new Matrix3f();
rot.setIdentity();
DefaultMotionState blockMotionState = new DefaultMotionState(new Transform(new Matrix4f(rot, new Vector3f(0, 0, 0), 1.0f)));