TextureRegion[][] tmp = TextureRegion.split(tx, width, height);
tmp = TextureRegion.split(tx, width, height);
subGameObject.spriteRenderer.gui = true;
subGameObject.AddComponent(new ButtonComponent(tmp[0][2], tmp[0][3]));
subGameObject.AddComponent(new AudioComponent("data/sound/click.wav"));
subGameObject.AddComponent(new PauseComponent());
gui.addGameObject(subGameObject);
LabelComponent label = null;
GameObject time = new GameObject("Time");
label = new LabelComponent(" ");