{
for (final TileEntity connectedBlockB : connectedBlocks)
{
if (connectedBlockA != connectedBlockB && connectedBlockB instanceof INetworkConnection)
{
Pathfinder finder = new PathfinderChecker(((TileEntity) splitPoint).getWorldObj(), (INetworkConnection) connectedBlockB, NetworkType.OXYGEN, splitPoint);
finder.init(new BlockVec3(connectedBlockA));
if (finder.results.size() > 0)
{
/**
* The connections A and B are still intact