public void handleSolderingIronClick(int slot, EntityPlayer player, ItemStack itemstack) {
if (!Proxies.common.isSimulating(player.worldObj)) {
PacketPayload payload = new PacketPayload(1, 0, 0);
payload.intPayload[0] = slot;
Proxies.net.sendToServer(new PacketUpdate(PacketIds.SOLDERING_IRON_CLICK, payload));
return;
}
ItemStack socket = tile.getSocket(slot);
if (socket == null)