Package org.terasology.rendering.assets.mesh

Examples of org.terasology.rendering.assets.mesh.MeshBuilder


            int w = font.getWidth(line);
            int x = alignment.getOffset(w, maxWidth);
            for (char c : line.toCharArray()) {
                FontCharacter character = font.getCharacterData(c);
                if (character != null && character.getPage() != null) {
                    MeshBuilder builder = meshBuilders.get(character.getPageMat());
                    if (builder == null) {
                        builder = new MeshBuilder();
                        meshBuilders.put(character.getPageMat(), builder);
                    }

                    if (shadowColor.a() != 0) {
                        addCharacter(builder, character, x, y, shadowColor, 1, 1, SHADOW_DEPTH);
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    public SkeletalMeshDataBuilder addMesh(Bone bone, MeshBuilder builder) {
        return addMesh(bone, builder.getMeshData());
    }

    public SkeletalMeshDataBuilder addBox(Bone bone, Vector3f offset, Vector3f size, float u, float v) {
        MeshBuilder meshBuilder = new MeshBuilder();
        meshBuilder.setTextureMapper(textureMapper);
        meshBuilder.addBox(offset, size, u, v);
        return addMesh(bone, meshBuilder);
    }
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            case TILED: {
                TextureCacheKey key = new TextureCacheKey(texture.size(), absoluteRegion.size());
                usedTextures.add(key);
                mesh = cachedTextures.get(key);
                if (mesh == null || mesh.isDisposed()) {
                    MeshBuilder builder = new MeshBuilder();
                    addTiles(builder, absoluteRegion, FULL_REGION, texture.size(), FULL_REGION);
                    mesh = builder.build();
                    cachedTextures.put(key, mesh);
                }
                textureMat.setFloat2("scale", scale);
                textureMat.setFloat2("offset",
                        absoluteRegion.minX(),
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        TextureCacheKey key = new TextureCacheKey(textureSize, region.size(), border, tile);
        usedTextures.add(key);
        Mesh mesh = cachedTextures.get(key);
        if (mesh == null || mesh.isDisposed()) {
            MeshBuilder builder = new MeshBuilder();


            float topTex = (float) border.getTop() / textureSize.y;
            float leftTex = (float) border.getLeft() / textureSize.x;
            float bottomTex = 1f - (float) border.getBottom() / textureSize.y;
            float rightTex = 1f - (float) border.getRight() / textureSize.x;
            int centerHoriz = region.width() - border.getTotalWidth();
            int centerVert = region.height() - border.getTotalHeight();

            float top = (float) border.getTop() / region.height();
            float left = (float) border.getLeft() / region.width();
            float bottom = 1f - (float) border.getBottom() / region.height();
            float right = 1f - (float) border.getRight() / region.width();

            if (border.getTop() != 0) {
                if (border.getLeft() != 0) {
                    addRectPoly(builder, 0, 0, left, top, 0, 0, leftTex, topTex);
                }
                if (tile) {
                    addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), 0, centerHoriz, border.getTop()), Rect2f.createFromMinAndMax(left, 0, right, top),
                            new Vector2i(textureSize.x - border.getTotalWidth(), border.getTop()),
                            Rect2f.createFromMinAndMax(leftTex, 0, rightTex, topTex));
                } else {
                    addRectPoly(builder, left, 0, right, top, leftTex, 0, rightTex, topTex);
                }
                if (border.getRight() != 0) {
                    addRectPoly(builder, right, 0, 1, top, rightTex, 0, 1, topTex);
                }
            }

            if (border.getLeft() != 0) {
                if (tile) {
                    addTiles(builder, Rect2i.createFromMinAndSize(0, border.getTop(), border.getLeft(), centerVert), Rect2f.createFromMinAndMax(0, top, left, bottom),
                            new Vector2i(border.getLeft(), textureSize.y - border.getTotalHeight()),
                            Rect2f.createFromMinAndMax(0, topTex, leftTex, bottomTex));
                } else {
                    addRectPoly(builder, 0, top, left, bottom, 0, topTex, leftTex, bottomTex);
                }
            }

            if (tile) {
                addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), border.getTop(), centerHoriz, centerVert),
                        Rect2f.createFromMinAndMax(left, top, right, bottom),
                        new Vector2i(textureSize.x - border.getTotalWidth(), textureSize.y - border.getTotalHeight()),
                        Rect2f.createFromMinAndMax(leftTex, topTex, rightTex, bottomTex));
            } else {
                addRectPoly(builder, left, top, right, bottom, leftTex, topTex, rightTex, bottomTex);
            }

            if (border.getRight() != 0) {
                if (tile) {
                    addTiles(builder, Rect2i.createFromMinAndSize(region.width() - border.getRight(), border.getTop(), border.getRight(), centerVert),
                            Rect2f.createFromMinAndMax(right, top, 1, bottom),
                            new Vector2i(border.getRight(), textureSize.y - border.getTotalHeight()),
                            Rect2f.createFromMinAndMax(rightTex, topTex, 1, bottomTex));
                } else {
                    addRectPoly(builder, right, top, 1, bottom, rightTex, topTex, 1, bottomTex);
                }
            }

            if (border.getBottom() != 0) {
                if (border.getLeft() != 0) {
                    addRectPoly(builder, 0, bottom, left, 1, 0, bottomTex, leftTex, 1);
                }
                if (tile) {
                    addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), region.height() - border.getBottom(), centerHoriz, border.getBottom()),
                            Rect2f.createFromMinAndMax(left, bottom, right, 1),
                            new Vector2i(textureSize.x - border.getTotalWidth(), border.getBottom()),
                            Rect2f.createFromMinAndMax(leftTex, bottomTex, rightTex, 1));
                } else {
                    addRectPoly(builder, left, bottom, right, 1, leftTex, bottomTex, rightTex, 1);
                }
                if (border.getRight() != 0) {
                    addRectPoly(builder, right, bottom, 1, 1, rightTex, bottomTex, 1, 1);
                }
            }

            mesh = builder.build();
            cachedTextures.put(key, mesh);
        }
        textureMat.setFloat2("scale", region.width(), region.height());
        textureMat.setFloat2("offset", region.minX(), region.minY());
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