/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.nui.internal;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.terasology.asset.AssetUri;
import org.terasology.asset.Assets;
import org.terasology.math.AABB;
import org.terasology.math.Border;
import org.terasology.math.MatrixUtils;
import org.terasology.math.Quat4fUtil;
import org.terasology.math.Rect2f;
import org.terasology.math.Rect2i;
import org.terasology.math.TeraMath;
import org.terasology.math.Vector2i;
import org.terasology.rendering.assets.font.Font;
import org.terasology.rendering.assets.font.FontMeshBuilder;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.assets.mesh.Mesh;
import org.terasology.rendering.assets.mesh.MeshBuilder;
import org.terasology.rendering.assets.shader.ShaderProgramFeature;
import org.terasology.rendering.assets.texture.TextureRegion;
import org.terasology.rendering.nui.Color;
import org.terasology.rendering.nui.HorizontalAlign;
import org.terasology.rendering.nui.ScaleMode;
import org.terasology.rendering.nui.TextLineBuilder;
import org.terasology.rendering.nui.VerticalAlign;
import org.terasology.rendering.opengl.FrameBufferObject;
import org.terasology.rendering.opengl.LwjglFrameBufferObject;
import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;
import java.nio.FloatBuffer;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
import static org.lwjgl.opengl.GL11.GL_BLEND;
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
import static org.lwjgl.opengl.GL11.GL_MODELVIEW;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.GL_PROJECTION;
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.glBlendFunc;
import static org.lwjgl.opengl.GL11.glClear;
import static org.lwjgl.opengl.GL11.glDisable;
import static org.lwjgl.opengl.GL11.glEnable;
import static org.lwjgl.opengl.GL11.glLoadIdentity;
import static org.lwjgl.opengl.GL11.glLoadMatrix;
import static org.lwjgl.opengl.GL11.glMatrixMode;
import static org.lwjgl.opengl.GL11.glOrtho;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glScalef;
import static org.lwjgl.opengl.GL11.glTranslatef;
/**
* @author Immortius
*/
public class LwjglCanvasRenderer implements CanvasRenderer {
private static final String CROPPING_BOUNDARIES_PARAM = "croppingBoundaries";
private static final Rect2f FULL_REGION = Rect2f.createFromMinAndSize(0, 0, 1, 1);
private Matrix4f modelView;
private FloatBuffer matrixBuffer = BufferUtils.createFloatBuffer(16);
private Mesh billboard = Assets.getMesh("engine:UIBillboard");
private Line line = new Line();
private Material textureMat = Assets.getMaterial("engine:UITexture");
// Text mesh caching
private Map<TextCacheKey, Map<Material, Mesh>> cachedText = Maps.newLinkedHashMap();
private Set<TextCacheKey> usedText = Sets.newHashSet();
// Texutre mesh caching
private Map<TextureCacheKey, Mesh> cachedTextures = Maps.newLinkedHashMap();
private Set<TextureCacheKey> usedTextures = Sets.newHashSet();
private Rect2i requestedCropRegion;
private Rect2i currentTextureCropRegion;
private Map<AssetUri, FrameBufferObject> fboMap = Maps.newHashMap();
@Override
public void preRender() {
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 0, 2048f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
modelView = new Matrix4f();
modelView.setIdentity();
modelView.setTranslation(new Vector3f(0, 0, -1024f));
MatrixUtils.matrixToFloatBuffer(modelView, matrixBuffer);
glLoadMatrix(matrixBuffer);
matrixBuffer.rewind();
requestedCropRegion = Rect2i.createFromMinAndSize(0, 0, Display.getWidth(), Display.getHeight());
currentTextureCropRegion = requestedCropRegion;
textureMat.setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX() + 1
, requestedCropRegion.minY(), requestedCropRegion.maxY() + 1);
}
@Override
public void postRender() {
Iterator<Map.Entry<TextCacheKey, Map<Material, Mesh>>> textIterator = cachedText.entrySet().iterator();
while (textIterator.hasNext()) {
Map.Entry<TextCacheKey, Map<Material, Mesh>> entry = textIterator.next();
if (!usedText.contains(entry.getKey())) {
for (Mesh mesh : entry.getValue().values()) {
Assets.dispose(mesh);
}
textIterator.remove();
}
}
usedText.clear();
Iterator<Map.Entry<TextureCacheKey, Mesh>> textureIterator = cachedTextures.entrySet().iterator();
while (textureIterator.hasNext()) {
Map.Entry<TextureCacheKey, Mesh> entry = textureIterator.next();
if (!usedTextures.contains(entry.getKey())) {
Assets.dispose(entry.getValue());
textureIterator.remove();
}
}
usedTextures.clear();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
}
@Override
public void drawMesh(Mesh mesh, Material material, Rect2i drawRegion, Rect2i cropRegion, Quat4f rotation, Vector3f offset, float scale, float alpha) {
AABB meshAABB = mesh.getAABB();
Vector3f meshExtents = meshAABB.getExtents();
float fitScale = 0.35f * Math.min(drawRegion.width(), drawRegion.height()) / Math.max(meshExtents.x, Math.max(meshExtents.y, meshExtents.z));
Vector3f centerOffset = meshAABB.getCenter();
centerOffset.scale(-1.0f);
Matrix4f centerTransform = new Matrix4f(Quat4fUtil.IDENTITY, centerOffset, 1.0f);
Matrix4f userTransform = new Matrix4f(rotation, offset, -fitScale * scale);
Matrix4f translateTransform = new Matrix4f(Quat4fUtil.IDENTITY,
new Vector3f(drawRegion.minX() + drawRegion.width() / 2,
drawRegion.minY() + drawRegion.height() / 2, 0), 1);
userTransform.mul(centerTransform);
translateTransform.mul(userTransform);
Matrix4f finalMat = new Matrix4f(modelView);
finalMat.mul(translateTransform);
MatrixUtils.matrixToFloatBuffer(finalMat, matrixBuffer);
material.setFloat4(CROPPING_BOUNDARIES_PARAM, cropRegion.minX(), cropRegion.maxX() + 1, cropRegion.minY(), cropRegion.maxY() + 1);
material.setMatrix4("posMatrix", translateTransform);
glEnable(GL11.GL_DEPTH_TEST);
glClear(GL11.GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL11.GL_MODELVIEW);
glPushMatrix();
glLoadMatrix(matrixBuffer);
matrixBuffer.rewind();
boolean matrixStackSupported = material.supportsFeature(ShaderProgramFeature.FEATURE_USE_MATRIX_STACK);
if (matrixStackSupported) {
material.activateFeature(ShaderProgramFeature.FEATURE_USE_MATRIX_STACK);
}
material.setFloat("alpha", alpha);
material.bindTextures();
mesh.render();
if (matrixStackSupported) {
material.deactivateFeature(ShaderProgramFeature.FEATURE_USE_MATRIX_STACK);
}
glPopMatrix();
glDisable(GL11.GL_DEPTH_TEST);
}
@Override
public Vector2i getTargetSize() {
return new Vector2i(Display.getWidth(), Display.getHeight());
}
@Override
public void drawMaterialAt(Material material, Rect2i drawRegion) {
glPushMatrix();
glTranslatef(drawRegion.minX(), drawRegion.minY(), 0f);
glScalef(drawRegion.width(), drawRegion.height(), 1);
billboard.render();
glPopMatrix();
}
@Override
public void drawLine(int sx, int sy, int ex, int ey, Color color) {
line.draw(sx, sy, ex, ey, 2, color, color, 0);
}
@Override
public void crop(Rect2i cropRegion) {
requestedCropRegion = cropRegion;
}
@Override
public FrameBufferObject getFBO(AssetUri uri, Vector2i size) {
FrameBufferObject frameBufferObject = fboMap.get(uri);
if (frameBufferObject == null) {
frameBufferObject = new LwjglFrameBufferObject(uri, size);
fboMap.put(uri, frameBufferObject);
}
return frameBufferObject;
}
public void drawTexture(TextureRegion texture, Color color, ScaleMode mode, Rect2i absoluteRegion,
float ux, float uy, float uw, float uh, float alpha) {
if (!currentTextureCropRegion.equals(requestedCropRegion)
&& !(currentTextureCropRegion.encompasses(absoluteRegion) && requestedCropRegion.encompasses(absoluteRegion))) {
textureMat.setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX() + 1,
requestedCropRegion.minY(), requestedCropRegion.maxY() + 1);
currentTextureCropRegion = requestedCropRegion;
}
Vector2f scale = mode.scaleForRegion(absoluteRegion, texture.getWidth(), texture.getHeight());
Rect2f textureArea = texture.getRegion();
Mesh mesh = billboard;
switch (mode) {
case TILED: {
TextureCacheKey key = new TextureCacheKey(texture.size(), absoluteRegion.size());
usedTextures.add(key);
mesh = cachedTextures.get(key);
if (mesh == null || mesh.isDisposed()) {
MeshBuilder builder = new MeshBuilder();
addTiles(builder, absoluteRegion, FULL_REGION, texture.size(), FULL_REGION);
mesh = builder.build();
cachedTextures.put(key, mesh);
}
textureMat.setFloat2("scale", scale);
textureMat.setFloat2("offset",
absoluteRegion.minX(),
absoluteRegion.minY());
textureMat.setFloat2("texOffset", textureArea.minX() + ux * textureArea.width(), textureArea.minY() + uy * textureArea.height());
textureMat.setFloat2("texSize", uw * textureArea.width(), uh * textureArea.height());
break;
}
case SCALE_FILL: {
textureMat.setFloat2("offset", absoluteRegion.minX(), absoluteRegion.minY());
textureMat.setFloat2("scale", absoluteRegion.width(), absoluteRegion.height());
float texBorderX = (scale.x - absoluteRegion.width()) / scale.x * uw;
float texBorderY = (scale.y - absoluteRegion.height()) / scale.y * uh;
textureMat.setFloat2("texOffset", textureArea.minX() + (ux + 0.5f * texBorderX) * textureArea.width()
, textureArea.minY() + (uy + 0.5f * texBorderY) * textureArea.height());
textureMat.setFloat2("texSize", (uw - texBorderX) * textureArea.width(), (uh - texBorderY) * textureArea.height());
break;
}
default: {
textureMat.setFloat2("scale", scale);
textureMat.setFloat2("offset",
absoluteRegion.minX() + 0.5f * (absoluteRegion.width() - scale.x),
absoluteRegion.minY() + 0.5f * (absoluteRegion.height() - scale.y));
textureMat.setFloat2("texOffset", textureArea.minX() + ux * textureArea.width(), textureArea.minY() + uy * textureArea.height());
textureMat.setFloat2("texSize", uw * textureArea.width(), uh * textureArea.height());
break;
}
}
textureMat.setTexture("texture", texture.getTexture());
textureMat.setFloat4("color", color.rf(), color.gf(), color.bf(), color.af() * alpha);
textureMat.bindTextures();
mesh.render();
}
public void drawText(String text, Font font, HorizontalAlign hAlign, VerticalAlign vAlign, Rect2i absoluteRegion,
Color color, Color shadowColor, float alpha) {
TextCacheKey key = new TextCacheKey(text, font, absoluteRegion.width(), hAlign, color, shadowColor);
usedText.add(key);
Map<Material, Mesh> fontMesh = cachedText.get(key);
List<String> lines = TextLineBuilder.getLines(font, text, absoluteRegion.width());
if (fontMesh != null) {
for (Mesh mesh : fontMesh.values()) {
if (mesh.isDisposed()) {
fontMesh = null;
break;
}
}
}
if (fontMesh == null) {
FontMeshBuilder meshBuilder = new FontMeshBuilder(font);
fontMesh = meshBuilder.createTextMesh(lines, absoluteRegion.width(), hAlign, color, shadowColor);
cachedText.put(key, fontMesh);
}
Vector2i offset = new Vector2i(absoluteRegion.minX(), absoluteRegion.minY());
offset.y += vAlign.getOffset(lines.size() * font.getLineHeight(), absoluteRegion.height());
for (Map.Entry<Material, Mesh> entry : fontMesh.entrySet()) {
entry.getKey().bindTextures();
entry.getKey().setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX() + 1,
requestedCropRegion.minY(), requestedCropRegion.maxY() + 1);
entry.getKey().setFloat2("offset", offset.x, offset.y);
entry.getKey().setFloat("alpha", alpha);
entry.getValue().render();
}
}
@Override
public void drawTextureBordered(TextureRegion texture, Rect2i region, Border border, boolean tile, float ux, float uy, float uw, float uh, float alpha) {
if (!currentTextureCropRegion.equals(requestedCropRegion)
&& !(currentTextureCropRegion.encompasses(region) && requestedCropRegion.encompasses(region))) {
textureMat.setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX() + 1,
requestedCropRegion.minY(), requestedCropRegion.maxY() + 1);
currentTextureCropRegion = requestedCropRegion;
}
Vector2i textureSize = new Vector2i(TeraMath.ceilToInt(texture.getWidth() * uw), TeraMath.ceilToInt(texture.getHeight() * uh));
TextureCacheKey key = new TextureCacheKey(textureSize, region.size(), border, tile);
usedTextures.add(key);
Mesh mesh = cachedTextures.get(key);
if (mesh == null || mesh.isDisposed()) {
MeshBuilder builder = new MeshBuilder();
float topTex = (float) border.getTop() / textureSize.y;
float leftTex = (float) border.getLeft() / textureSize.x;
float bottomTex = 1f - (float) border.getBottom() / textureSize.y;
float rightTex = 1f - (float) border.getRight() / textureSize.x;
int centerHoriz = region.width() - border.getTotalWidth();
int centerVert = region.height() - border.getTotalHeight();
float top = (float) border.getTop() / region.height();
float left = (float) border.getLeft() / region.width();
float bottom = 1f - (float) border.getBottom() / region.height();
float right = 1f - (float) border.getRight() / region.width();
if (border.getTop() != 0) {
if (border.getLeft() != 0) {
addRectPoly(builder, 0, 0, left, top, 0, 0, leftTex, topTex);
}
if (tile) {
addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), 0, centerHoriz, border.getTop()), Rect2f.createFromMinAndMax(left, 0, right, top),
new Vector2i(textureSize.x - border.getTotalWidth(), border.getTop()),
Rect2f.createFromMinAndMax(leftTex, 0, rightTex, topTex));
} else {
addRectPoly(builder, left, 0, right, top, leftTex, 0, rightTex, topTex);
}
if (border.getRight() != 0) {
addRectPoly(builder, right, 0, 1, top, rightTex, 0, 1, topTex);
}
}
if (border.getLeft() != 0) {
if (tile) {
addTiles(builder, Rect2i.createFromMinAndSize(0, border.getTop(), border.getLeft(), centerVert), Rect2f.createFromMinAndMax(0, top, left, bottom),
new Vector2i(border.getLeft(), textureSize.y - border.getTotalHeight()),
Rect2f.createFromMinAndMax(0, topTex, leftTex, bottomTex));
} else {
addRectPoly(builder, 0, top, left, bottom, 0, topTex, leftTex, bottomTex);
}
}
if (tile) {
addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), border.getTop(), centerHoriz, centerVert),
Rect2f.createFromMinAndMax(left, top, right, bottom),
new Vector2i(textureSize.x - border.getTotalWidth(), textureSize.y - border.getTotalHeight()),
Rect2f.createFromMinAndMax(leftTex, topTex, rightTex, bottomTex));
} else {
addRectPoly(builder, left, top, right, bottom, leftTex, topTex, rightTex, bottomTex);
}
if (border.getRight() != 0) {
if (tile) {
addTiles(builder, Rect2i.createFromMinAndSize(region.width() - border.getRight(), border.getTop(), border.getRight(), centerVert),
Rect2f.createFromMinAndMax(right, top, 1, bottom),
new Vector2i(border.getRight(), textureSize.y - border.getTotalHeight()),
Rect2f.createFromMinAndMax(rightTex, topTex, 1, bottomTex));
} else {
addRectPoly(builder, right, top, 1, bottom, rightTex, topTex, 1, bottomTex);
}
}
if (border.getBottom() != 0) {
if (border.getLeft() != 0) {
addRectPoly(builder, 0, bottom, left, 1, 0, bottomTex, leftTex, 1);
}
if (tile) {
addTiles(builder, Rect2i.createFromMinAndSize(border.getLeft(), region.height() - border.getBottom(), centerHoriz, border.getBottom()),
Rect2f.createFromMinAndMax(left, bottom, right, 1),
new Vector2i(textureSize.x - border.getTotalWidth(), border.getBottom()),
Rect2f.createFromMinAndMax(leftTex, bottomTex, rightTex, 1));
} else {
addRectPoly(builder, left, bottom, right, 1, leftTex, bottomTex, rightTex, 1);
}
if (border.getRight() != 0) {
addRectPoly(builder, right, bottom, 1, 1, rightTex, bottomTex, 1, 1);
}
}
mesh = builder.build();
cachedTextures.put(key, mesh);
}
textureMat.setFloat2("scale", region.width(), region.height());
textureMat.setFloat2("offset", region.minX(), region.minY());
Rect2f textureArea = texture.getRegion();
textureMat.setFloat2("texOffset", textureArea.minX() + ux * textureArea.width(), textureArea.minY() + uy * textureArea.height());
textureMat.setFloat2("texSize", uw * textureArea.width(), uh * textureArea.height());
textureMat.setTexture("texture", texture.getTexture());
textureMat.setFloat4("color", 1, 1, 1, alpha);
textureMat.bindTextures();
mesh.render();
}
private void addRectPoly(MeshBuilder builder, float minX, float minY, float maxX, float maxY, float texMinX, float texMinY, float texMaxX, float texMaxY) {
builder.addPoly(new Vector3f(minX, minY, 0), new Vector3f(maxX, minY, 0), new Vector3f(maxX, maxY, 0), new Vector3f(minX, maxY, 0));
builder.addTexCoord(texMinX, texMinY);
builder.addTexCoord(texMaxX, texMinY);
builder.addTexCoord(texMaxX, texMaxY);
builder.addTexCoord(texMinX, texMaxY);
}
private void addTiles(MeshBuilder builder, Rect2i drawRegion, Rect2f subDrawRegion, Vector2i textureSize, Rect2f subTextureRegion) {
int tileW = textureSize.x;
int tileH = textureSize.y;
int horizTiles = TeraMath.fastAbs((drawRegion.width() - 1) / tileW) + 1;
int vertTiles = TeraMath.fastAbs((drawRegion.height() - 1) / tileH) + 1;
int offsetX = (drawRegion.width() - horizTiles * tileW) / 2;
int offsetY = (drawRegion.height() - vertTiles * tileH) / 2;
for (int tileY = 0; tileY < vertTiles; tileY++) {
for (int tileX = 0; tileX < horizTiles; tileX++) {
int left = offsetX + tileW * tileX;
int top = offsetY + tileH * tileY;
float vertLeft = subDrawRegion.minX() + subDrawRegion.width() * Math.max((float) left / drawRegion.width(), 0);
float vertTop = subDrawRegion.minY() + subDrawRegion.height() * Math.max((float) top / drawRegion.height(), 0);
float vertRight = subDrawRegion.minX() + subDrawRegion.width() * Math.min((float) (left + tileW) / drawRegion.width(), 1);
float vertBottom = subDrawRegion.minY() + subDrawRegion.height() * Math.min((float) (top + tileH) / drawRegion.height(), 1);
float texCoordLeft = subTextureRegion.minX() + subTextureRegion.width() * (Math.max(left, 0) - left) / tileW;
float texCoordTop = subTextureRegion.minY() + subTextureRegion.height() * (Math.max(top, 0) - top) / tileH;
float texCoordRight = subTextureRegion.minX() + subTextureRegion.width() * (Math.min(left + tileW, drawRegion.width()) - left) / tileW;
float texCoordBottom = subTextureRegion.minY() + subTextureRegion.height() * (Math.min(top + tileH, drawRegion.height()) - top) / tileH;
addRectPoly(builder, vertLeft, vertTop, vertRight, vertBottom, texCoordLeft, texCoordTop, texCoordRight, texCoordBottom);
}
}
}
/**
* A key that identifies an entry in the text cache. It contains the elements that affect the generation of mesh for text rendering.
*/
private static class TextCacheKey {
private String text;
private Font font;
private int width;
private HorizontalAlign alignment;
private Color baseColor;
private Color shadowColor;
public TextCacheKey(String text, Font font, int maxWidth, HorizontalAlign alignment, Color baseColor, Color shadowColor) {
this.text = text;
this.font = font;
this.width = maxWidth;
this.alignment = alignment;
this.baseColor = baseColor;
this.shadowColor = shadowColor;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj instanceof TextCacheKey) {
TextCacheKey other = (TextCacheKey) obj;
return Objects.equals(text, other.text) && Objects.equals(font, other.font)
&& Objects.equals(width, other.width) && Objects.equals(alignment, other.alignment)
&& Objects.equals(baseColor, other.baseColor) && Objects.equals(shadowColor, other.shadowColor);
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(text, font, width, alignment, baseColor, shadowColor);
}
}
/**
* A key that identifies an entry in the texture cache. It contains the elements that affect the generation of mesh for texture rendering.
*/
private static class TextureCacheKey {
private Vector2i textureSize;
private Vector2i areaSize;
private Border border;
private boolean tiled;
public TextureCacheKey(Vector2i textureSize, Vector2i areaSize) {
this.textureSize = new Vector2i(textureSize);
this.areaSize = new Vector2i(areaSize);
this.border = Border.ZERO;
this.tiled = true;
}
public TextureCacheKey(Vector2i textureSize, Vector2i areaSize, Border border, boolean tiled) {
this.textureSize = new Vector2i(textureSize);
this.areaSize = new Vector2i(areaSize);
this.border = border;
this.tiled = tiled;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj instanceof TextureCacheKey) {
TextureCacheKey other = (TextureCacheKey) obj;
return Objects.equals(textureSize, other.textureSize) && Objects.equals(areaSize, other.areaSize)
&& Objects.equals(border, other.border) && tiled == other.tiled;
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(textureSize, areaSize, border, tiled);
}
}
}