//TODO Headyaw
messages.add(new EntityMobMessage(entityId, this.typeId, position, yaw, pitch, 0, (short) 0, (short) 0, (short) 0, parameters, rm));
EntityInventory inventory = entity.get(EntityInventory.class);
if (inventory != null) {
final ItemStack held, boots, legs, chest, helm;
held = inventory.getHeldItem();
if (held != null) {
messages.add(new EntityEquipmentMessage(entityId, EntityEquipmentMessage.HELD_SLOT, held));
}
boots = inventory.getArmor().getBoots();