Package org.pushingpixels.substance.internal.animation

Examples of org.pushingpixels.substance.internal.animation.StateTransitionTracker$ModelStateInfo


   * Returns the current icon to paint.
   *
   * @return Icon to paint.
   */
  private synchronized Icon getIconToPaint() {
    StateTransitionTracker stateTransitionTracker = this.transitionAwareUIDelegate
        .getTransitionAwareUI().getTransitionTracker();
    StateTransitionTracker.ModelStateInfo modelStateInfo = stateTransitionTracker
        .getModelStateInfo();
    Map<ComponentState, StateTransitionTracker.StateContributionInfo> activeStates = modelStateInfo
        .getStateContributionMap();

    ComponentState currState = modelStateInfo.getCurrModelState();
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      this.gripModel.setSelected(false);
      this.gripModel.setPressed(false);
      this.gripModel.setRollover(false);
      this.gripModel.setEnabled(this.splitPane.isEnabled());

      this.stateTransitionTracker = new StateTransitionTracker(
          this.splitPane, this.gripModel);

      // fix for defect 109 - memory leak on changing skin
      this.substanceRolloverListener = new RolloverControlListener(this,
          this.gripModel);
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      float borderAlpha) {
    Graphics2D graphics = (Graphics2D) g.create();

    TransitionAwareUI transitionAwareUI = (TransitionAwareUI) menuItem
        .getUI();
    StateTransitionTracker stateTransitionTracker = transitionAwareUI
        .getTransitionTracker();
    ModelStateInfo modelStateInfo = stateTransitionTracker
        .getModelStateInfo();

    ComponentState currState = modelStateInfo
        .getCurrModelStateNoSelection();
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