// The move has no more PP. Tell the client!
if (this.getActivePokemon()[trainer].getPp(move
.getId()) <= 0) {
if (trainer == 0) {
TcpProtocolHandler.writeMessage(m_players[0].getTcpSession(),
new NoPPMessage(this.getActivePokemon()[trainer]
.getMoveName(move.getId())));
} else {
TcpProtocolHandler.writeMessage(m_players[1].getTcpSession(),
new NoPPMessage(this.getActivePokemon()[trainer]
.getMoveName(move.getId())));
}
return;
} else {
// Assign the move to the turn