*/
private void sendPokemonData(PlayerChar p, PlayerChar receiver) {
for (int i = 0; i < p.getParty().length; i++) {
if (p.getParty()[i] != null) {
TcpProtocolHandler.writeMessage(receiver.getTcpSession(),
new EnemyDataMessage(i, p.getParty()[i]));
}
}
}