pos.xyz(holeBottomEle), 1.5, 0.007, 0.007, false, true);
ImmutableMaterial flagcloth = new ImmutableMaterial(Lighting.SMOOTH, Color.YELLOW);
List<VectorXYZ> flagVertices = asList(
new VectorXYZ(pos.x, 1.5, pos.z),
new VectorXYZ(pos.x, 1.2, pos.z),
new VectorXYZ(pos.x + 0.4, 1.5, pos.z),
new VectorXYZ(pos.x + 0.4, 1.2, pos.z));
target.drawTriangleStrip(flagcloth, flagVertices,
texCoordLists(flagVertices, flagcloth, STRIP_WALL));
}