* @param game
* @param delta
*/
public void getInput(GameContainer container, StateBasedGame game, int delta){
if (container.getInput().isKeyDown(Input.KEY_ESCAPE)) {
game.enterState(MenuPauseState.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
// gestione controlli
boolean keyRight = container.getInput().isKeyDown(Input.KEY_RIGHT) ;
boolean keyLeft = container.getInput().isKeyDown(Input.KEY_LEFT) ;