/**
* @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
*/
public void keyReleased(int key, char c) {
if (key == Input.KEY_1) {
game.enterState(TestState1.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
if (key == Input.KEY_3) {
game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
}