*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.setColor(Color.green);
for (int i = 0; i < original.size(); i++) {
Shape shape = (Shape) original.get(i);
g.draw(shape);
}
g.setColor(Color.white);
if (quadSpaceShapes != null) {
g.draw(quadSpaceShapes[0][0]);
}
g.translate(0, 320);
for (int i = 0; i < combined.size(); i++) {
g.setColor(Color.white);
Shape shape = (Shape) combined.get(i);
g.draw(shape);
for (int j = 0; j < shape.getPointCount(); j++) {
g.setColor(Color.yellow);
float[] pt = shape.getPoint(j);
g.fillOval(pt[0] - 1, pt[1] - 1, 3, 3);
}
}
}