Package org.newdawn.slick.geom

Examples of org.newdawn.slick.geom.Circle


    this.e = zombie;
  }

  public void init() {
    Log.debug("i'm waiting");
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);
  }
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    Log.debug("i'm waiting");
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);
  }

  public void update(GameContainer container, int delta) {
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);
    List<Entity> onSight = e.intersect(radarCircle);
    if (onSight != null && !onSight.isEmpty()) {
      Log.debug("enemy on sight!");
      e.stateManager.enter(AlertState.class);
    }
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    this.e = zombie;
  }

  public void init() {
    Log.debug("i'm waiting");
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);
  }
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    Log.debug("i'm waiting");
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);
  }

  public void update(GameContainer container, int delta) {
    radarCircle = new Circle(e.x + e.width / 2, e.y + e.height / 2, radar);

    Entity p = ME.world.find(Player.PLAYER);
    if (ray == null) {
      ray = new Ray(e, p);
    }
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        g.fill(roundRect2);
    g.setColor(Color.blue);
        g.draw(roundRect2);
    g.setColor(Color.blue);
    g.draw(new Circle(100,100,50));
    g.drawRect(50,50,100,100);
       
  }
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    source.addPoint(340,150);
    source.addPoint(150,200);
    source.addPoint(120,250);
    this.source = source;
   
    circle = new Circle(0,0,50);
    rect = new Rectangle(-100,-40,200,80);
    star = new Polygon();
   
    float dis = 40;
    for (int i=0;i<360;i+=30) {
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            poly.addPoint((x * 32) + 32, y * 32);
            poly.addPoint(x * 32, (y * 32) + 32);
            original.add(poly);
            break;
          case 3:
            Circle ellipse = new Circle((x*32)+16,(y*32)+32,16,16);
            original.add(ellipse);
            break;
          case 4:
            Polygon p = new Polygon();
            p.addPoint((x * 32) + 32, (y * 32));
 
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        shapes.add(rect);
        roundRect = new RoundedRectangle(150, 10, 60, 80, 20);
        shapes.add(roundRect);
        ellipse = new Ellipse(350, 40, 50, 30);
        shapes.add(ellipse);
        circle = new Circle(470, 60, 50);
        shapes.add(circle);
        polygon = new Polygon(new float[]{550, 10, 600, 40, 620, 100, 570, 130});
        shapes.add(polygon);
       
        keys = new boolean[256];
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