//Dont do every frame! Duration is only valid if playing..
slider.setValueRange(0, m.duration());
slider.getOuterShape().addGestureListener(TapProcessor.class, new IGestureEventListener() {
public boolean processGestureEvent(MTGestureEvent ge) {
TapEvent te = (TapEvent)ge;
switch (te.getTapID()) {
case TapEvent.BUTTON_DOWN:
stopSliderAdvance = true;
break;
case TapEvent.BUTTON_UP:
stopSliderAdvance = false;