this.a = a;
this.e = e;
time = 0.0f;
this.period = period;
rotation = new Quaternion();
rotation.setFromAxisAngle(new Vector4f(rotX, rotY, rotZ, angle));
position = new Vector3f();
light = Lighting.addLight(position, 0.1f * red, 0.1f * green, 0.1f * blue, red, green, blue, red, green, blue);