Paint itemPaint = getItemPaint(row, column);
g2.setStroke(itemStroke);
g2.setPaint(itemPaint);
g2.draw(line);
CategoryLabelGenerator generator = getLabelGenerator(row, column);
if (generator != null && isItemLabelVisible(row, column)) {
drawItemLabel(g2, orientation, dataset, row, column, x, y, (value < 0.0));
}
// collect entity and tool tip information...