}
TestbedModel model = new TestbedModel();
model.setWorldCreator(new WorldCreator() {
@Override
public World createWorld(Vec2 gravity) {
return new World(gravity, new DefaultWorldPool(100, 40), new BroadPhaseJNI());
}
});
final TestbedController controller =
new TestbedController(model, UpdateBehavior.UPDATE_CALLED, MouseBehavior.NORMAL,
new TestbedErrorHandler() {