int damage = item.getDurability();
if (item.getType() == Material.FLINT && damage != 0) {
SimpleMaterialManager mm = (SimpleMaterialManager)SpoutManager.getMaterialManager();
if (!player.getEyeLocation().getBlock().equals(block) && !player.getLocation().getBlock().equals(block)) {
CustomBlock cb = MaterialData.getCustomBlock(damage);
if (cb != null && isReplaceable(block.getType())) {
BlockState oldState = block.getState();
block.setTypeIdAndData(cb.getBlockId(), (byte)(cb.getBlockData()), true);
cb.onBlockPlace(block.getWorld(), block.getX(), block.getY(), block.getZ(), player);
int rot = Math.round(player.getLocation().getYaw() + 45 % 360);
boolean mirrored = player.getLocation().getPitch() < -45;
if (rot < 0 ) {
rot += 360;
}
rot = (2 - (rot/90)) % 4;
if (rot < 0) {
rot += 4;
}
byte rotation;
if (cb.canMirroredRotate() && mirrored) {
rotation = cb.canRotate() ? (byte) (rot + 4) : 4;
} else {
rotation = cb.canRotate() ? (byte) rot : 0;
}
mm.overrideBlock(block, cb, rotation);
if (canPlaceAt(block, oldState, (SpoutBlock)event.getClickedBlock(), item, player)) {
// Yay, take the item from inventory
if (player.getGameMode() == GameMode.SURVIVAL) {
if (item.getAmount() == 1) {
// Remove this for Stuff
event.getPlayer().setItemInHand(null);
} else {
item.setAmount(item.getAmount() - 1);
}
}
player.playSound(player.getLocation(), Sound.DIG_STONE, 1.0F, 0.7936508F);
player.updateInventory();
// Now we have placed a nice custom block! We should check its rotation and rotate the base block!
if (cb.canRotate()) {
if (cb.canMirroredRotate() && mirrored) {
if (block.getType() == Material.LEVER || block.getType() == Material.TORCH || block.getType() == Material.STONE_BUTTON || block.getType() == Material.WOOD_BUTTON) {
// The below Types need a slightly different data value to assign correct positioning.
if (event.getBlockFace() == BlockFace.UP) {
block.setData((byte) 5);
} else if (event.getBlockFace() == BlockFace.DOWN) {