Package org.getspout.spout.inventory

Examples of org.getspout.spout.inventory.SimpleMaterialManager


        }

        ItemStack item = event.getItem();
        int damage = item.getDurability();
        if (item.getType() == Material.FLINT && damage != 0) {
          SimpleMaterialManager mm = (SimpleMaterialManager)SpoutManager.getMaterialManager();

          if (!player.getEyeLocation().getBlock().equals(block) && !player.getLocation().getBlock().equals(block)) {
            CustomBlock cb = MaterialData.getCustomBlock(damage);

            if (cb != null && isReplaceable(block.getType())) {
              BlockState oldState = block.getState();
              block.setTypeIdAndData(cb.getBlockId(), (byte)(cb.getBlockData()), true);
              cb.onBlockPlace(block.getWorld(), block.getX(), block.getY(), block.getZ(), player);

              int rot = Math.round(player.getLocation().getYaw() + 45 % 360);
              boolean mirrored = player.getLocation().getPitch() < -45;
              if (rot < 0 ) {
                rot += 360;
              }
              rot = (2 - (rot/90)) % 4;
              if (rot < 0) {
                rot += 4;
              }
              byte rotation;
              if (cb.canMirroredRotate() && mirrored) {
                rotation = cb.canRotate() ? (byte) (rot + 4) : 4;
              } else {
                rotation = cb.canRotate() ? (byte) rot : 0;
              }
              mm.overrideBlock(block, cb, rotation);

              if (canPlaceAt(block, oldState, (SpoutBlock)event.getClickedBlock(), item, player)) {
                // Yay, take the item from inventory
                if (player.getGameMode() == GameMode.SURVIVAL) {
                  if (item.getAmount() == 1) {
                  // Remove this for Stuff 
                  event.getPlayer().setItemInHand(null);
                  } else {
                    item.setAmount(item.getAmount() - 1);
                  }
                }
                player.playSound(player.getLocation(), Sound.DIG_STONE, 1.0F, 0.7936508F);
                player.updateInventory();
                // Now we have placed a nice custom block! We should check its rotation and rotate the base block!
                if (cb.canRotate()) {
                  if (cb.canMirroredRotate() && mirrored) {
                    if (block.getType() == Material.LEVER || block.getType() == Material.TORCH || block.getType() == Material.STONE_BUTTON || block.getType() == Material.WOOD_BUTTON) {
                      // The below Types need a slightly different data value to assign correct positioning.
                      if (event.getBlockFace() == BlockFace.UP) {
                        block.setData((byte) 5);
                      } else if (event.getBlockFace() == BlockFace.DOWN) {
                        block.setData((byte) 7);
                      } else if (rot == 1) {
                        block.setData((byte) 1);
                      } else if (rot == 2) {
                        block.setData((byte) 4);
                      } else if (rot == 3) {
                        block.setData((byte) 2);
                      } else if (rot == 0) {
                        block.setData((byte) 3);
                      }
                    } else {
                      if (rot == 1) {
                        block.setData((byte) 5);
                      } else if (rot == 2) {
                        block.setData((byte) 6);
                      } else if (rot == 3) {
                        block.setData((byte) 4);
                      } else {
                        block.setData((byte) 7);
                      }
                    }
                  } else {
                    if (block.getType() == Material.LEVER || block.getType() == Material.TORCH || block.getType() == Material.STONE_BUTTON || block.getType() == Material.WOOD_BUTTON) {
                      // The below Types need a slightly different data value to assign correct positioning.
                      if (event.getBlockFace() == BlockFace.UP) {
                        block.setData((byte) 5);
                      } else if (event.getBlockFace() == BlockFace.DOWN) {
                        block.setData((byte) 7);
                      } else if (rot == 1) {
                        block.setData((byte) 1);
                      } else if (rot == 2) {
                        block.setData((byte) 4);
                      } else if (rot == 3) {
                        block.setData((byte) 2);
                      } else if (rot == 0) {
                        block.setData((byte) 3);
                      }
                    } else {
                      if (rot == 1) {
                        block.setData((byte) 1);
                      } else if (rot == 2) {
                        block.setData((byte) 2);
                      } else if (rot == 3) {
                        block.setData((byte) 0);
                      } else if (rot == 0 ){
                        block.setData((byte) 3);
                      }
                    }
                  }
                }
              } else {
                // Event cancelled or can't build
                mm.removeBlockOverride(block);
                block.setTypeIdAndData(oldState.getTypeId(), oldState.getRawData(), true);
              }
            }
          }
        }
View Full Code Here


    SpoutManager.getInstance().setPlayerChunkMap(new SimplePlayerChunkMap());
    SpoutManager.getInstance().setChunkDataManager(new SimpleChunkDataManager());
    SpoutManager.getInstance().setBiomeManager(new SimpleBiomeManager());
    SpoutManager.getInstance().setFileManager(new SimpleFileManager());
    SpoutManager.getInstance().setKeyBindingManager(new SimpleKeyBindingManager());
    SpoutManager.getInstance().setMaterialManager(new SimpleMaterialManager());
    SpoutManager.getInstance().setWorldManager(new SimpleWorldManager());
    shutdownThread = new ShutdownThread();
    Runtime.getRuntime().addShutdownHook(shutdownThread);
  }
View Full Code Here

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