this.gameView.setSize( DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE );
this.gameView.setLocationRelativeTo( null );
GraphicsEnv.getInstance().setWindowSize( this.gameView.getWidth(), this.gameView.getHeight() );
GraphicsEnv.getInstance().setGraphicsConfiguration( this.gameView.getGraphicsConfiguration() );
GraphicsEnv.getInstance().setTextureLoader( new ResolutionTextureLoader() );
this.fullView = false;
this.currentComponent = new MainMenu();
try {
GraphicsEnv.getInstance().getTextureLoader().loadTexture( HEADER_TEXTURE, false );