The compression requires large amounts of memory. Thus you should call the {@link #close() close()} method as soon as possible, to forceCBZip2OutputStream to release the allocated memory.
You can shrink the amount of allocated memory and maybe raise the compression speed by choosing a lower blocksize, which in turn may cause a lower compression ratio. You can avoid unnecessary memory allocation by avoiding using a blocksize which is bigger than the size of the input.
You can compute the memory usage for compressing by the following formula:
<code>400k + (9 * blocksize)</code>.
To get the memory required for decompression by {@link CBZip2InputStream CBZip2InputStream} use
<code>65k + (5 * blocksize)</code>.
Memory usage by blocksize | ||
---|---|---|
Blocksize | Compression memory usage | Decompression memory usage |
100k | 1300k | 565k |
200k | 2200k | 1065k |
300k | 3100k | 1565k |
400k | 4000k | 2065k |
500k | 4900k | 2565k |
600k | 5800k | 3065k |
700k | 6700k | 3565k |
800k | 7600k | 4065k |
900k | 8500k | 4565k |
For decompression CBZip2InputStream allocates less memory if the bzipped input is smaller than one block.
Instances of this class are not threadsafe.
TODO: Update to BZip2 1.0.1
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