public final int getSmoothColorMultiplier(int[] colormap, int[] swampmap) {
int mult = 0xFFFFFF;
try {
int rx = x - x_base;
int rz = z - z_base;
BiomeMap bm = biomemap[rx][rz];
if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
if(bm == BiomeMap.SWAMPLAND) {
mult = swampmap[bm.biomeLookup()];
}
else {
mult = colormap[bm.biomeLookup()];
}
}
else {
int raccum = 0;
int gaccum = 0;
int baccum = 0;
for(int xoff = -1; xoff < 2; xoff++) {
for(int zoff = -1; zoff < 2; zoff++) {
bm = biomemap[rx+xoff][rz+zoff];
int rmult;
if(bm == BiomeMap.SWAMPLAND) {
rmult = swampmap[bm.biomeLookup()];
}
else {
rmult = colormap[bm.biomeLookup()];
}
raccum += (rmult >> 16) & 0xFF;
gaccum += (rmult >> 8) & 0xFF;
baccum += rmult & 0xFF;
}