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case EXPIRE : { return new WorkingMemoryReteExpireAction(context, _action ); } case BEHAVIOR_EXPIRE : { return new BehaviorExpireWMAction( context, _action ); } case SIGNAL : { // need to fix this
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} case WorkingMemoryAction.WorkingMemoryReteExpireAction : { return new WorkingMemoryReteExpireAction( context ); } case WorkingMemoryAction.WorkingMemoryBehahviourRetract : { return new BehaviorExpireWMAction( context ); } } return null; }
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