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if (round.isRoundEnded()) { changeToNextRound(); } else { MutableSeatedPlayer player = game.getCurrentPlayer(); if (player != null) { mediatingTable.publishNextPlayerEvent(new NextPlayerEvent(player.getId())); } } }
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@Override public void onPosition(Position position) { if(blindsDone.get() && position.getSerial()!=0){ //onPosition is also fired for the blinds! dispatch(new NextPlayerEvent(new PlayerId(position.getSerial()))); } }