File worldsFolder = new File(dataFolder, "UUIDGroups");
playername = player.getName();
uuid = player.getUniqueId().toString();
file = new File(worldsFolder, group + File.separator + uuid + ".yml");
enderfile = new File(worldsFolder, group + File.separator + uuid + ".ec.yml");
playerFile = new YamlConfiguration();
enderchestFile = new YamlConfiguration();
if(convert) {
File oldWorldsFolder = new File(dataFolder, "Groups");
File file1 = new File(oldWorldsFolder, group + File.separator + uuid + ".yml");
File enderfile1 = new File(oldWorldsFolder, group + File.separator + uuid + ".ec.yml");
if(file1.exists()) {