yaw = 270;
}
this.warzone.setTeleport(new Location(this.volume.getWorld(), this.zoneTeleportBlock.getX(), this.zoneTeleportBlock.getY(), this.zoneTeleportBlock.getZ(), yaw, 0));
// set to air the minimum path
BlockFace front = this.wall;
BlockFace leftSide = null; // looking at the zone
BlockFace rightSide = null;
if (this.wall == Direction.NORTH()) {
leftSide = Direction.EAST();
rightSide = Direction.WEST();
} else if (this.wall == Direction.EAST()) {