SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * Misc.TICK_CONVERSION_FACTOR);
}
private void resendChunkRadiusAt(Player player, int radius) {
Chunk chunk = player.getLocation().getChunk();
World world = player.getWorld();
int chunkX = chunk.getX();
int chunkZ = chunk.getZ();
for (int x = chunkX - radius; x < chunkX + radius; x++) {
for (int z = chunkZ - radius; z < chunkZ + radius; z++) {
world.refreshChunk(x, z);
}