super.registerBiomes();
register(VanillaBiomes.SKYLANDS);
addGeneratorPopulators(new GroundCoverPopulator());
final OrePopulator ores = new OrePopulator();
ores.addOreTypes(
new OreType(VanillaMaterials.DIRT, 20, 32, MINIMUM, MINIMUM + 128),
new OreType(VanillaMaterials.COAL_ORE, 20, 16, MINIMUM, MINIMUM + 128),
new OreType(VanillaMaterials.IRON_ORE, 20, 8, MINIMUM, MINIMUM + 64),
new OreType(VanillaMaterials.REDSTONE_ORE, 8, 7, MINIMUM, MINIMUM + 16),
new OreType(VanillaMaterials.GOLD_ORE, 2, 8, MINIMUM, MINIMUM + 32),
new OreType(VanillaMaterials.LAPIS_LAZULI_ORE, 1, 6, MINIMUM, MINIMUM + 32),
new OreType(VanillaMaterials.DIAMOND_ORE, 1, 7, MINIMUM, MINIMUM + 16));
addPopulators(ores, new PondPopulator());
}