Examples of Obstacle


Examples of battleTank.Obstacle

        g.drawImage(grass, j, i, null);
      }
    }
   
    for (int i = 0; i < model.getObstacles().size(); i++) {
      Obstacle p = model.getObstacles().get(i);
      if (p instanceof SpikePit) {// for instance of SpikePit
        SpikePit sp = (SpikePit) p;
        SpikePitRectangle spRect = sp.getRectangle();
        g.drawImage(spRect.getImage(), spRect.xCoord(),
            spRect.yCoord(), null);
      }
      if (p instanceof Crate) {// for instance of crate
        Crate c = (Crate) p;
        CrateRectangle cRect = c.getRectangle();
        g.drawImage(cRect.getImage(), cRect.xCoord(), cRect.yCoord(),
            null);
       
      }
      if (p instanceof ImmovableBlock) {// for instance of immovableBlock
        ImmovableBlock ib = (ImmovableBlock) p;
        ImmovableBlockRectangle ibRect = ib.getRectangle();
        g.drawImage(ibRect.getImage(), ibRect.xCoord(),
            ibRect.yCoord(), null);
   
      }
      if(p instanceof FireRing) {
        FireRing fr = (FireRing)p;
        FireRingRectangle rect = fr.getRectangle();
        g.drawImage(fr.getImage(), rect.xCoord(),
            rect.yCoord(), null);
      }
     

      if (p instanceof TNT) {// for instance of TNT
        TNT tnt = (TNT) p;
        TNTRectangle tntRect = tnt.getRectangle();
        g.drawImage(tntRect.getImage(), tntRect.xCoord(),
            tntRect.yCoord(), null);
     
      }

    }
    for (PlayerTank p : tankList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }
    for (EnemyTank p : enemyList) {
      TankRectangle tRect = p.getRectangle();
      g.drawImage(p.getImage(), tRect.xCoord(), tRect.yCoord(), null);
    }

    for (Projectile p : projectileList) {
      if (p instanceof PlayerProjectile) {
        PlayerProjectile s = (PlayerProjectile) p;
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Examples of battleTank.Obstacle

    playerScore = 0;
    enemyScore = 0;
    map = new Arena1();
    obstacleList = new LinkedList<Obstacle>();
    for(int j = 0; j < map.getObstacles().size(); j++) {
      Obstacle o = map.getObstacles().get(j);
      addObstacle(o);
    }
    tankList = map.getPlayers();
    itemList = map.getItems();
    explosionList = map.getExplosions();
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(50);
    sensorStub.setPosY(50);
    sensorStub.setHeading(0);

    // Hindernis direkt vor dem Sensor:
    obstacles.add(new Obstacle(50, 50));
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    assertEquals((byte) 0, buffer[0]);
  }
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(0);
    sensorStub.setPosY(0);
    sensorStub.setHeading(0);

    // Hindernis vor dem Sensor in kurzer Entfernung:
    Obstacle testObstacle = new Obstacle((int) (5 * ArenaGui.FACTOR_PX_CM), 0);
    obstacles.add(testObstacle);
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    int halfObstWidthInCm = (int) (testObstacle.getActiveBounds().width/2 / ArenaGui.FACTOR_PX_CM);
    int erwarteterAbstandInCm = 5 - halfObstWidthInCm;
    assertEquals((byte) erwarteterAbstandInCm, buffer[0]);
  }
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(50);
    sensorStub.setPosY(50);
    sensorStub.setHeading(0);

    // Zerst�rtes Hindernis vor dem Sensor:
    Obstacle destroyedObst = new Obstacle(80, 50);
    destroyedObst.setDestroyed(true);
    obstacles.add(destroyedObst);
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    assertEquals((byte) 255, buffer[0]);
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(0);
    sensorStub.setPosY(0);
    sensorStub.setHeading(0);

    // Hindernis vor dem Sensor, aber zu weit entfernt:
    Obstacle tempObst = new Obstacle(0, 0);
    int halfObstWidhtInCm = (int) ((tempObst.getActiveBounds().width/2) / ArenaGui.FACTOR_PX_CM);
    int obsPosInPx = (int) ((255 + halfObstWidhtInCm) * ArenaGui.FACTOR_PX_CM);
    tempObst.setPosX(obsPosInPx);
    obstacles.add(tempObst);
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    assertEquals((byte) 255, buffer[0]);
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(0);
    sensorStub.setPosY(0);
    sensorStub.setHeading(0);

    // Hindernis nicht in Sensor-Richtung:
    obstacles.add(new Obstacle(0, 100));
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    assertEquals((byte) 255, buffer[0]);
  }
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    sensorStub.setPosX(0);
    sensorStub.setPosY(0);
    sensorStub.setHeading(0);

    // Hindernis mit Winkel-Abweichung von der Sensor-Richtung:
    Obstacle tempObst = new Obstacle(0, 0);
    int halfObstWidhtInCm = (int) ((tempObst.getActiveBounds().width/2) / ArenaGui.FACTOR_PX_CM);
    int halfObstHeightInCm = (int) ((tempObst.getActiveBounds().height/2) / ArenaGui.FACTOR_PX_CM);
    tempObst.setPosX((int) ((8.5 + halfObstWidhtInCm) * ArenaGui.FACTOR_PX_CM));
    tempObst.setPosY((int) ((1.5 + halfObstHeightInCm) * ArenaGui.FACTOR_PX_CM));
    obstacles.add(tempObst);
    sensorStub.setObstacles(obstacles);
    ret = sensorStub.i2cComplete(buffer, numBytes);
    assertEquals(1, ret);
    assertEquals((byte) 9, buffer[0]);
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

   * @return Liste mit generierten Obstacles.
   */
  private List<Obstacle> generateRandomObstacles(int obsCount) {

    List<Obstacle> randObsList = new ArrayList<Obstacle>();
    Obstacle tempObs = new Obstacle(0, 0);

    int obsWidth = tempObs.getActiveBounds().width;
    int obsHeight = tempObs.getActiveBounds().height;
    int posXmax = arenaGui.getCanArena().getBounds().width - obsWidth;
    int posYmax = arenaGui.getCanArena().getBounds().height - obsHeight;
    int randPosX;
    int randPosY;

    Random rand = new Random();
    boolean collisionDetected = false;
    Obstacle newRandObs;

    long startTime = System.currentTimeMillis();
    // maximale Laufzeit f�r die Generierung, falls durch
    // die Zufallspositionen zu viele Kollisionen zwischen den Obstacles
    // auftreten oder die Fl�che vollst�ndig belegt ist mit Obstacles.
    long maxTime = 100;
    long timeDiff = 0;
    int obsNr = 1;

    while (obsNr <= obsCount && timeDiff < maxTime) {
      randPosX = (int) (rand.nextInt(posXmax) + ((double) obsWidth / 2));
      randPosY = (int) (rand.nextInt(posYmax) + ((double) obsHeight / 2));

      newRandObs = new Obstacle(randPosX, randPosY);
      collisionDetected = false;
      for (Obstacle randObs : randObsList) {
        if (randObs.getActiveBounds().intersects(
            newRandObs.getActiveBounds())) {
          collisionDetected = true;
        }
      }
      if (!collisionDetected) {
        randObsList.add(newRandObs);
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Examples of de.nordakademie.nxtsimulation.gui.representation.Obstacle

    // Continous-Modus testen (ist der default-Modus):
    assertEquals(255, sensor.getDistance());

    // Ein Obstacle, aber nicht per Sensor erreichbar:
    obstacles.add(new Obstacle(100, 20));
    sensorStub.setObstacles(obstacles);
    sleep15ms();
    assertEquals(255, sensor.getDistance());

    // Ein Obstacle vor dem Sensor:
    Obstacle tempObst = new Obstacle(0, 0);
    int halfObstHeightInCm = (int) ((tempObst.getActiveBounds().height/2) / ArenaGui.FACTOR_PX_CM);
    tempObst.setPosY((int) ((20 + halfObstHeightInCm) * ArenaGui.FACTOR_PX_CM));
    obstacles.add(tempObst);
    sensorStub.setObstacles(obstacles);
    sleep15ms();
    assertEquals(20, sensor.getDistance());

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