plankSlab2 = new NSlabBase(Material.wood, planks, 8, 5).setHardness(2.0f).setBlockName("plankSlab2");
plankSlab2.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(plankSlab2, PlankSlab2Item.class, "plankSlab2");
//Stairs
stairEucalyptus = new NStairs(planks, 0).setBlockName("stair.eucalyptus");
stairEucalyptus.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairEucalyptus, "stair.eucalyptus");
stairSakura = new NStairs(planks, 1).setBlockName("stair.sakura");
stairSakura.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairSakura, "stair.sakura");
stairGhostwood = new NStairs(planks, 2).setBlockName("stair.ghostwood");
stairGhostwood.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairGhostwood, "stair.ghostwood");
stairRedwood = new NStairs(planks, 3).setBlockName("stair.redwood");
stairRedwood.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairRedwood, "stair.redwood");
stairBloodwood = new NStairs(planks, 4).setBlockName("stair.bloodwood");
stairBloodwood.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairBloodwood, "stair.bloodwood");
stairHopseed = new NStairs(planks, 5).setBlockName("stair.hopseed");
stairHopseed.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairHopseed, "stair.hopseed");
stairMaple = new NStairs(planks, 6).setBlockName("stair.maple");
stairMaple.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairMaple, "stair.maple");
stairSilverbell = new NStairs(planks, 7).setBlockName("stair.silverbell");
stairSilverbell.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairSilverbell, "stair.silverbell");
stairAmaranth = new NStairs(planks, 8).setBlockName("stair.amaranth");
stairAmaranth.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairAmaranth, "stair.amaranth");
stairTiger = new NStairs(planks, 9).setBlockName("stair.tiger");
stairTiger.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairTiger, "stair.tiger");
stairWillow = new NStairs(planks, 10).setBlockName("stair.willow");
stairWillow.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairWillow, "stair.willow");
stairDarkwood = new NStairs(planks, 11).setBlockName("stair.darkwood");
stairDarkwood.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairDarkwood, "stair.darkwood");
stairFusewood = new NStairs(planks, 12).setBlockName("stair.fusewood");
stairFusewood.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(stairFusewood, "stair.fusewood");
//Eucalyptus
pressurePlateEucalyptus = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 0);