Examples of NStairs


Examples of mods.natura.blocks.NStairs

        plankSlab2 = new NSlabBase(Material.wood, planks, 8, 5).setHardness(2.0f).setBlockName("plankSlab2");
        plankSlab2.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(plankSlab2, PlankSlab2Item.class, "plankSlab2");

        //Stairs
        stairEucalyptus = new NStairs(planks, 0).setBlockName("stair.eucalyptus");
        stairEucalyptus.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairEucalyptus, "stair.eucalyptus");

        stairSakura = new NStairs(planks, 1).setBlockName("stair.sakura");
        stairSakura.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairSakura, "stair.sakura");

        stairGhostwood = new NStairs(planks, 2).setBlockName("stair.ghostwood");
        stairGhostwood.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairGhostwood, "stair.ghostwood");

        stairRedwood = new NStairs(planks, 3).setBlockName("stair.redwood");
        stairRedwood.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairRedwood, "stair.redwood");

        stairBloodwood = new NStairs(planks, 4).setBlockName("stair.bloodwood");
        stairBloodwood.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairBloodwood, "stair.bloodwood");

        stairHopseed = new NStairs(planks, 5).setBlockName("stair.hopseed");
        stairHopseed.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairHopseed, "stair.hopseed");

        stairMaple = new NStairs(planks, 6).setBlockName("stair.maple");
        stairMaple.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairMaple, "stair.maple");

        stairSilverbell = new NStairs(planks, 7).setBlockName("stair.silverbell");
        stairSilverbell.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairSilverbell, "stair.silverbell");

        stairAmaranth = new NStairs(planks, 8).setBlockName("stair.amaranth");
        stairAmaranth.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairAmaranth, "stair.amaranth");

        stairTiger = new NStairs(planks, 9).setBlockName("stair.tiger");
        stairTiger.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairTiger, "stair.tiger");

        stairWillow = new NStairs(planks, 10).setBlockName("stair.willow");
        stairWillow.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairWillow, "stair.willow");

        stairDarkwood = new NStairs(planks, 11).setBlockName("stair.darkwood");
        stairDarkwood.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairDarkwood, "stair.darkwood");

        stairFusewood = new NStairs(planks, 12).setBlockName("stair.fusewood");
        stairFusewood.stepSound = Block.soundTypeWood;
        GameRegistry.registerBlock(stairFusewood, "stair.fusewood");

        //Eucalyptus
        pressurePlateEucalyptus = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 0);
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