}
else
{
// Send a Server->Client packet SocialAction to the all L2PcInstance on the _knownPlayer of the L2NpcInstance
// to display a social action of the L2GuardInstance on their client
SocialAction sa = new SocialAction(getObjectId(), Rnd.nextInt(8));
broadcastPacket(sa);
// Open a chat window on client with the text of the L2GuardInstance
showChatWindow(player, 0);
}