Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.MyTargetSelected


    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      player.sendPacket(new ValidateLocation(this));
    }
    else
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
      player.sendPacket(my);

      // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
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  public void onAction(L2PcInstance player)
    {
        if (player.getTarget() != this)
        {
            player.setTarget(this);
            MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
            player.sendPacket(my);
        }
    }
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        {
            // Set the target of the L2PcInstance player
            player.setTarget(this);

            // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
            MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
            player.sendPacket(my);

//            if (isAutoAttackable(player))
//            {
                DoorStatusUpdate su = new DoorStatusUpdate(this);
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        if (player == null) return;

        if (player.getAccessLevel() >= Config.GM_ACCESSLEVEL)
        {
            player.setTarget(this);
            MyTargetSelected my = new MyTargetSelected(getObjectId(), player
                    .getLevel());
            player.sendPacket(my);

            if (isAutoAttackable(player)) {
                DoorStatusUpdate su = new DoorStatusUpdate(this);
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      player.sendPacket(new MyTargetSelected(getObjectId(), 0));

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
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    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
      player.sendPacket(my);

      // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
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