Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.ItemList


        iu.addItem(adenaItem);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }
     
      if (sendMessage)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ADENA);
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        iu.addItem(_inventory.getAncientAdenaInstance());
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }
    }
  }
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        iu.addItem(ancientAdenaItem);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }
     
      if (sendMessage)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
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        playerIU.addItem(newitem);
        sendPacket(playerIU);
      }
      else
      {
        sendPacket(new ItemList(this, false));
      }
     
      // Update current load as well
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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          playerIU.addItem(item);
          sendPacket(playerIU);
        }
        else
        {
          sendPacket(new ItemList(this, false));
        }
       
        // Update current load as well
        StatusUpdate su = new StatusUpdate(getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      playerIU.addItem(item);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      playerIU.addItem(item);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      playerIU.addItem(item);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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      playerIU.addItem(item);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
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    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
   
    // Send the ItemList Server->Client Packet to the player in order to refresh its Inventory
    ItemList il = new ItemList(getInventory().getItems(), true);
    sendPacket(il);
   
    // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
    broadcastUserInfo();
   
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