getActiveChar().getAggroList().remove(object);
// Set the L2Attackable Intention to AI_INTENTION_IDLE
Collection<L2PcInstance> known = getKnownPlayers().values();
//FIXME: This is a temporary solution
L2CharacterAI ai = getActiveChar().getAI();
if (ai != null && (known == null || known.isEmpty()))
{
ai.setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
return true;
}