public synchronized void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if (!(playable instanceof L2PcInstance)) return;
L2PcInstance activeChar = (L2PcInstance)playable;
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
L2Weapon weaponItem = activeChar.getActiveWeaponItem();
int itemId = item.getItemId();
// Check if Spiritshot can be used
if (weaponInst == null || weaponItem.getSpiritShotCount() == 0)
{
if(!activeChar.getAutoSoulShot().containsKey(itemId))
activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS));
return;
}
// Check if Spiritshot is already active
if (weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE) return;
// Check for correct grade
int weaponGrade = weaponItem.getCrystalType();
if ((weaponGrade == L2Item.CRYSTAL_NONE && itemId != 5790 && itemId != 2509) ||
(weaponGrade == L2Item.CRYSTAL_D && itemId != 2510) ||
(weaponGrade == L2Item.CRYSTAL_C && itemId != 2511) ||
(weaponGrade == L2Item.CRYSTAL_B && itemId != 2512) ||
(weaponGrade == L2Item.CRYSTAL_A && itemId != 2513) ||
(weaponGrade == L2Item.CRYSTAL_S && itemId != 2514))
{
if(!activeChar.getAutoSoulShot().containsKey(itemId))
activeChar.sendPacket(new SystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH));
return;
}
// Consume Spiritshot if player has enough of them
if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
{
if(activeChar.getAutoSoulShot().containsKey(itemId))
{
activeChar.removeAutoSoulShot(itemId);
activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
sm.addString(item.getItem().getName());
activeChar.sendPacket(sm);
}
else activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
return;
}
// Charge Spiritshot
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
// Send message to client
activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
}