// Diffuse light color
gl.glUniform3f(_lightDiffuseLoc, 1.0f, 1.0f, 1.0f);
// Load texture
gl.glActiveTexture(GL20.GL_TEXTURE0);
final EncodedImage encodedImage =
EncodedImage.getEncodedImageResource("BlackBerry.png");
createTexture(gl, encodedImage, GL20.GL_RGB,
GL20.GL_UNSIGNED_SHORT_5_6_5);
checkError(gl);