/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
Body body1 = new StaticBody("Ground1", new Box(600.0f, 20.0f));
body1.setPosition(250.0f, 400);
world.add(body1);
Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
body3.setPosition(360.0f, 340);
body3.setRotation(0.4f);
world.add(body3);
Body body9 = new StaticBody("Ground3", new Box(200.0f, 20.0f));
body9.setPosition(140.0f, 340);
body9.setRotation(-0.4f);
world.add(body9);
Body bodya = new StaticBody("Wall1", new Box(20.0f, 400.0f));
bodya.setPosition(20.0f, 190);
world.add(bodya);
Body bodyb = new StaticBody("Wall2", new Box(20.0f, 400.0f));
bodyb.setPosition(480.0f, 190);
world.add(bodyb);
Body body2 = new Body("Mover1", new Box(50.0f, 50.0f), 100.0f);
body2.setPosition(250.0f, 4.0f);
body2.setRotation(0.2f);
world.add(body2);
Body body4 = new Body("Mover2", new Box(50.0f, 50.0f), 100.0f);
body4.setPosition(230.0f, -60.0f);
world.add(body4);
Body body8 = new Body("Mover3", new Box(50.0f, 50.0f), 100.0f);
body8.setPosition(280.0f, -120.0f);
world.add(body8);
}