{
@Override
public void renderTileEntityAt(TileEntity var1, double x, double y, double z, float var8)
{
TileEntityMultimeter te = (TileEntityMultimeter) var1;
ForgeDirection direction = te.getDirection();
/**
* Render from side 2 to 6. This means render all sides excluding top
* and bottom.
*/
for (int side = 0; side < 6; side++)
{
if (direction.ordinal() != side)
{
GL11.glPushMatrix();
GL11.glPolygonOffset(-10, -10);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);