Block block = this.worldObj.getBlock(this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.hitVec.x, this.hitVec.y, this.hitVec.z);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
if (this.hitVec != null)
{
Block block = this.worldObj.getBlock(this.hitVec.x, this.hitVec.y, this.hitVec.z);
int j = this.worldObj.getBlockMetadata(this.hitVec.x, this.hitVec.y, this.hitVec.z);
if (block == this.hitBlock && j == this.inData)
{
if (this.shootingEntity != null)
{
this.shootingEntity.motionX = (this.posX - this.shootingEntity.posX) / 16.0F;
this.shootingEntity.motionY = (this.posY - this.shootingEntity.posY) / 16.0F;
this.shootingEntity.motionZ = (this.posZ - this.shootingEntity.posZ) / 16.0F;
}
if (!this.worldObj.isRemote && this.ticksInGround < 5)
{
this.updatePullingEntity(true);
}
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
}
else
{
this.rotationRoll += 5;
++this.ticksInAir;
if (!this.worldObj.isRemote)
{
this.updatePullingEntity(false);
}
if (this.shootingEntity != null && this.getDistanceSqToEntity(this.shootingEntity) >= 40 * 40)
{
this.setDead();
}
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);