// Spout Start - Render ours separately
renderInInventory(true);
// Spout End
this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + var4.getBackgroundImageName()));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
this.searchField.drawTextBox();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int var9 = this.guiLeft + 175;
var6 = this.guiTop + 18;