Package net.minecraft.server.v1_6_R1

Examples of net.minecraft.server.v1_6_R1.EntityPlayer


  }

  public static boolean updateBukkitEntity(Player player) {
    if (!(player instanceof SpoutCraftPlayer)) {
      CraftPlayer cp = (CraftPlayer) player;
      EntityPlayer ep = cp.getHandle();
      return updateBukkitEntity(ep);
    }
    return false;
  }
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    return ((CraftEntity) entity).getHandle().width;
  }

  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
    }
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    return AlmostBoolean.MAYBE;
  }

  @Override
  public double getJumpAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
 
    if (mcPlayer.hasEffect(MobEffectList.JUMP)) return mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    else return Double.NEGATIVE_INFINITY;
  }

  @Override
  public double getFasterMovementAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT)) return mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    return ((CraftEntity) entity).getHandle() instanceof EntityComplexPart;
  }

  @Override
  public boolean shouldBeZombie(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    return !mcPlayer.dead && mcPlayer.getHealth() <= 0.0f ;
  }
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    return !mcPlayer.dead && mcPlayer.getHealth() <= 0.0f ;
  }

  @Override
  public void setDead(final Player player, final int deathTicks) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
        mcPlayer.deathTicks = deathTicks;
        mcPlayer.dead = true;
  }
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    return ((CraftEntity) entity).getHandle().width;
  }

  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
    }
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    return AlmostBoolean.MAYBE;
  }

  @Override
  public double getJumpAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
 
    if (mcPlayer.hasEffect(MobEffectList.JUMP)) return mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    else return Double.NEGATIVE_INFINITY;
  }

  @Override
  public double getFasterMovementAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT)) return mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    return ((CraftEntity) entity).getHandle() instanceof EntityComplexPart;
  }

  @Override
  public boolean shouldBeZombie(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    return !mcPlayer.dead && mcPlayer.getHealth() <= 0.0f ;
  }
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