return ((CraftEntity) entity).getHandle().width;
}
@Override
public AlmostBoolean isIllegalBounds(final Player player) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (entityPlayer.dead) return AlmostBoolean.NO;
// TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
final AxisAlignedBB box = entityPlayer.boundingBox;
if (!entityPlayer.isSleeping()) {
// This can not really test stance but height of bounding box.
final double dY = Math.abs(box.e - box.b);
if (dY > 1.8) {
return AlmostBoolean.YES; // dY > 1.65D ||
}