Package net.minecraft.server.v1_5_R2

Examples of net.minecraft.server.v1_5_R2.Block


    else return AlmostBoolean.match(block.material.isSolid());
  }

  @Override
  public AlmostBoolean isBlockLiquid(final int id) {
    final Block block = Block.byId[id];
    if (block == null || block.material == null) return AlmostBoolean.MAYBE;
    else return AlmostBoolean.match(block.material.isLiquid());
  }
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    try{
      // TODO: Probably check other ids too before doing this ?
     
      final net.minecraft.server.v1_5_R2.Entity mcEntity  = ((CraftEntity) entity).getHandle();
     
      final AxisAlignedBB box = useBox.b(minX, minY, minZ, maxX, maxY, maxZ);
      @SuppressWarnings("rawtypes")
      final List list = world.getEntities(mcEntity, box);
      @SuppressWarnings("rawtypes")
      final Iterator iterator = list.iterator();
      while (iterator.hasNext()) {
        final net.minecraft.server.v1_5_R2.Entity other = (net.minecraft.server.v1_5_R2.Entity) iterator.next();
        if (!(other instanceof EntityBoat)){ // && !(other instanceof EntityMinecart)) continue;
          continue;
        }
        if (minY >= other.locY && minY - other.locY <= 0.7){
          return true;
        }
        // Still check this for some reason.
        final AxisAlignedBB otherBox = other.boundingBox;
        if (box.a > otherBox.d || box.d < otherBox.a || box.b > otherBox.e || box.e < otherBox.b || box.c > otherBox.f || box.f < otherBox.c) continue;
        else {
          return true;
        }
      }
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  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
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    }
  }

  @Override
  public AlmostBoolean isBlockSolid(final int id) {
    final Block block = Block.byId[id];
    if (block == null || block.material == null) return AlmostBoolean.MAYBE;
    else return AlmostBoolean.match(block.material.isSolid());
  }
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    else return AlmostBoolean.match(block.material.isSolid());
  }

  @Override
  public AlmostBoolean isBlockLiquid(final int id) {
    final Block block = Block.byId[id];
    if (block == null || block.material == null) return AlmostBoolean.MAYBE;
    else return AlmostBoolean.match(block.material.isLiquid());
  }
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    return ((CraftEntity) entity).getHandle().width;
  }

  @Override
  public AlmostBoolean isIllegalBounds(final Player player) {
    final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
    if (entityPlayer.dead) return AlmostBoolean.NO;
    // TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
    final AxisAlignedBB box = entityPlayer.boundingBox;
    if (!entityPlayer.isSleeping()){
      // This can not really test stance but height of bounding box.
      final double dY = Math.abs(box.e - box.b);
      if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
      if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
    }
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    return AlmostBoolean.MAYBE;
  }

  @Override
  public double getJumpAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
 
    if (mcPlayer.hasEffect(MobEffectList.JUMP)) return mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    else return Double.NEGATIVE_INFINITY;
  }

  @Override
  public double getFasterMovementAmplifier(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT)) return mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier();
    else return Double.NEGATIVE_INFINITY;
  }
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    return ((CraftEntity) entity).getHandle() instanceof EntityComplexPart;
  }

  @Override
  public boolean shouldBeZombie(final Player player) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
    return !mcPlayer.dead && mcPlayer.getHealth() <= 0 ;
  }
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    return !mcPlayer.dead && mcPlayer.getHealth() <= 0 ;
  }

  @Override
  public void setDead(final Player player, final int deathTicks) {
    final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
        mcPlayer.deathTicks = deathTicks;
        mcPlayer.dead = true;
  }
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