damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0));
// TConstruct.packetPipeline.sendTo(new
// S2BPacketChangeGameState(6, 0),
// (EntityPlayerMP) this.shootingEntity);
}
}