case 1: // (tpx) invalid command
sender.addChatMessage(new ChatComponentText("Invalid Syntax. /cofh tpx " + StringHelper.PINK + "[username] " + StringHelper.YELLOW
+ "[<x> <y> <z>] <dimension id>"));
break;
case 2: // (tpx {<player>|<dimension>}) teleporting player to self, or self to dimension
EntityPlayerMP playerSender = CommandBase.getCommandSenderAsPlayer(sender);
try {
EntityPlayerMP player = CommandBase.getPlayer(sender, arguments[1]);
if (!player.equals(playerSender)) {
player.mountEntity((Entity) null);
if (playerSender.dimension == player.dimension) {
player.setPositionAndUpdate(playerSender.posX, playerSender.posY, playerSender.posZ);
} else {
EntityHelper.transferPlayerToDimension(player, playerSender.dimension, playerSender.mcServer.getConfigurationManager());
player.setPositionAndUpdate(playerSender.posX, playerSender.posY, playerSender.posZ);
}
} else {
sender.addChatMessage(new ChatComponentText("Sucessfully teleported you to yourself!"));
}
break;
} catch (Throwable t) {
int dimension;
try {
dimension = Integer.parseInt(arguments[1]);
} catch (Throwable p) { // not a number, assume they wanted a player
if (t instanceof RuntimeException) {
throw (RuntimeException) t; // player error is
}
throw new RuntimeException(t);
}
if (!DimensionManager.isDimensionRegistered(dimension)) {
sender.addChatMessage(new ChatComponentText(StringHelper.RED + "That dimension does not exist."));
break;
}
playerSender.mountEntity((Entity) null);
if (playerSender.dimension != dimension) {
EntityHelper.transferPlayerToDimension(playerSender, dimension, playerSender.mcServer.getConfigurationManager());
}
playerSender.setPositionAndUpdate(playerSender.posX, playerSender.posY, playerSender.posZ);
}
break;
case 3: // (tpx <player> {<player>|<dimension>}) teleporting player to player or player to dimension
EntityPlayerMP player = CommandBase.getPlayer(sender, arguments[1]);
try {
EntityPlayerMP otherPlayer = CommandBase.getPlayer(sender, arguments[2]);
if (!player.equals(otherPlayer)) {
player.mountEntity((Entity) null);
if (otherPlayer.dimension == player.dimension) {
player.setPositionAndUpdate(otherPlayer.posX, otherPlayer.posY, otherPlayer.posZ);
} else {