public void onUpdate (ItemStack stack, World world, Entity entity, int par4, boolean par5)
{
super.onUpdate(stack, world, entity, par4, par5);
if (entity instanceof EntityPlayerSP)
{
EntityPlayerSP player = (EntityPlayerSP) entity;
ItemStack usingItem = player.getItemInUse();
if (usingItem != null && usingItem.getItem() == this)
{
player.movementInput.moveForward *= 5.0F;
player.movementInput.moveStrafe *= 5.0F;
}