public Entity getMineTriggerer (World par1World, int par2, int par3, int par4)
{
TileEntityLandmine te = (TileEntityLandmine) par1World.getTileEntity(par2, par3, par4);
Sensitivity triggerType;
// Change to return 1 if you want the landmine to blow up when the
// block holding it is broken
if (te == null)
{