Package net.md_5.bungee.scheduler

Examples of net.md_5.bungee.scheduler.BungeeTask


    @Override
    public void broadcast(BaseComponent... message)
    {
        getConsole().sendMessage( BaseComponent.toLegacyText( message ) );
        broadcast( new Chat( ComponentSerializer.toString( message ) ) );
    }
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    @Override
    public void broadcast(BaseComponent message)
    {
        getConsole().sendMessage( message.toLegacyText() );
        broadcast( new Chat( ComponentSerializer.toString( message ) ) );
    }
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    {
        String hash = Long.toString( random.nextLong(), 16 );
        byte[] pubKey = keys.getPublic().getEncoded();
        byte[] verify = new byte[ 4 ];
        random.nextBytes( verify );
        return new EncryptionRequest( hash, pubKey, verify );
    }
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        MinecraftEncoder encoder = new MinecraftEncoder( Protocol.HANDSHAKE, false, protocol );

        channel.getHandle().pipeline().addAfter( PipelineUtils.FRAME_DECODER, PipelineUtils.PACKET_DECODER, new MinecraftDecoder( Protocol.STATUS, false, ProxyServer.getInstance().getProtocolVersion() ) );
        channel.getHandle().pipeline().addAfter( PipelineUtils.FRAME_PREPENDER, PipelineUtils.PACKET_ENCODER, encoder );

        channel.write( new Handshake( protocol, target.getAddress().getHostString(), target.getAddress().getPort(), 1 ) );

        encoder.setProtocol( Protocol.STATUS );
        channel.write( new StatusRequest() );
    }
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    public void connected(ChannelWrapper channel) throws Exception
    {
        this.ch = channel;

        this.handshakeHandler = new ForgeServerHandler( user, ch, target );
        Handshake originalHandshake = user.getPendingConnection().getHandshake();
        Handshake copiedHandshake = new Handshake( originalHandshake.getProtocolVersion(), originalHandshake.getHost(), originalHandshake.getPort(), 2 );

        if ( BungeeCord.getInstance().config.isIpForward() )
        {
            String newHost = copiedHandshake.getHost() + "\00" + user.getAddress().getHostString() + "\00" + user.getUUID();

            LoginResult profile = user.getPendingConnection().getLoginProfile();
            if ( profile != null && profile.getProperties() != null && profile.getProperties().length > 0 )
            {
                newHost += "\00" + BungeeCord.getInstance().gson.toJson( profile.getProperties() );
            }
            copiedHandshake.setHost( newHost );
        }
        channel.write( copiedHandshake );

        channel.setProtocol( Protocol.LOGIN );
        channel.write( user.getPendingConnection().getLoginRequest() );
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            {

                @Override
                public void run()
                {
                    unsafe().sendPacket( new Kick( ComponentSerializer.toString( reason ) ) );
                    ch.close();
                }
            }, 500, TimeUnit.MILLISECONDS );
        }
    }
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    public synchronized void disconnect(BaseComponent... reason)
    {
        if ( !ch.isClosed() )
        {
            // TODO: Can we just use a future here?
            unsafe().sendPacket( new Kick( ComponentSerializer.toString( reason ) ) );
            ch.getHandle().eventLoop().schedule( new Runnable()
            {
                @Override
                public void run()
                {
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            // Once again, first connection
            user.setClientEntityId( login.getEntityId() );
            user.setServerEntityId( login.getEntityId() );

            // Set tab list size, this sucks balls, TODO: what shall we do about packet mutability
            Login modLogin = new Login( login.getEntityId(), login.getGameMode(), (byte) login.getDimension(), login.getDifficulty(),
                    (byte) user.getPendingConnection().getListener().getTabListSize(), login.getLevelType(), login.isReducedDebugInfo() );

            user.unsafe().sendPacket( modLogin );

            if ( user.getPendingConnection().getVersion() < ProtocolConstants.MINECRAFT_SNAPSHOT )
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                    {
                        if ( ch.getHandle().isActive() )
                        {
                            if ( getVersion() >= ProtocolConstants.MINECRAFT_1_7_6 )
                            {
                                unsafe.sendPacket( new LoginSuccess( getUniqueId().toString(), getName() ) ); // With dashes in between
                            } else
                            {
                                unsafe.sendPacket( new LoginSuccess( getUUID(), getName() ) ); // Without dashes, for older clients.
                            }
                            ch.setProtocol( Protocol.GAME );

                            UserConnection userCon = new UserConnection( bungee, ch, getName(), InitialHandler.this );
                            userCon.init();
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            // since the packet from the server arrives
            // too late
            // TODO: This should only done with server_unique
            //       tab list (which is the only one supported
            //       currently)
            PlayerListItem packet = new PlayerListItem();
            packet.setAction( PlayerListItem.Action.REMOVE_PLAYER );
            PlayerListItem.Item item = new PlayerListItem.Item();
            item.setUuid( con.getUniqueId() );
            packet.setItems( new PlayerListItem.Item[]{
                    item
            } );
            for ( ProxiedPlayer player : con.getServer().getInfo().getPlayers() )
            {
                player.unsafe().sendPacket( packet );
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Related Classes of net.md_5.bungee.scheduler.BungeeTask

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